Locathah are resilient and proud fish-folk that have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water. Your Strength score increases by 2, and your Dexterity score increases by 1. Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.
Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.
You have tough scaly skin. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. You have proficiency in Athletics and Perception skills.
You have advantage on saves against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.
Locathah stand between 5 and 6 feet tall and average about pounds. Your size is medium. Your base walking speed is 30 feet, and you have a swim speed of 30 feet. Share on. Create account or Sign in. You can speak, read, and write Common and Aquan. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.
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Aquatic Allies: Locathah for 5th edition
Notify administrators if there is objectionable content in this page. Something does not work as expected? Find out what you can do. General Wikidot.Written by Christopher Lindsay, he ran the adventure during a great live stream event earlier this fall. The full page adventure is available here from DMsGuild.
The grid lines are 5 to the inch or pixels per square. Tags from the adventure location numbers have not been included so it can be used as a player map. The design starts off with the tight confines of a shipwreck which then opens up into a massive void within the reef with a number of wrecks partially exposed to the void. Further to the south, the environment becomes claustrophobic again with narrow gaps between wrecks and tight confines within them.
Alarian said:. October 21, at pm. Great Map! And it sounds like a fun adventure. I hope it sells well though. Kevin Campbell said:. Dyson Logos said:. DDOCentral said:. October 22, at pm. Reblogged this on DDOCentral. Peter Fitzpatrick said:. October 23, at pm. You are commenting using your WordPress. You are commenting using your Google account.
You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Rate this:.They have fish-like heads with large eyes, either all-black or all-white which is viewed as a good omentoothless mouths and small fins where ears would normally be.
The locathah have been dealt a bad hand in terms of their racial history, having been enslaved by nearly every race of the Sea of Fallen Starsespecially by the Kuo-toa and Ixitxachitl.
Although there are still some locathah slaves dotted around the deeper oceans, most are now free and living in more shallow waters as nomads. The reason for their enslavement, in their minds, was that their enemies took advantage of periods when the locathah were at odds with their allies or each other and thus, fragmented. As such, they now live in tight-knit communities and, if others prove to be their allies, the locathah will prove firm in their allegiance, trying everything in their power to keep such alliances together.
Despite said history of slavery, even when treated with the utmost cruelty, they do not harbor angry or vengeful feelings towards their former captors, though they will do anything within their power short of threatening harm to their fellows to escape if enslaved by someone else.
They don't believe that is shameful to be enslaved, but it is to do nothing about the situation.
It is easy to unintentionally offend a locathah as they have many unwritten rules of etiquette. If approached by a creature wielding a weapon, a locathah will always either flee or engage in combat. They do not like to be touched by other species, interactions with others are always done at a distance.
They commonly lead creatures unfamiliar with their territory by their wake-currents. They are hunter-gatherers by nature, which has led many to believe them no more than simple barbarians. The locathah simply pay those with this attitude no heed. Most locathah live in communal tribes.
Those of members or less are usually simple hunting parties, dominated by males, but in larger tribes, they prefer a matriarchal chieftain. The chieftain lays a multitude of eggs that are cared for by the rest of the tribe. Kelp farms and hunting territory are defended zealously and religious ceremonies to their creator-god Eadro are kept totally private, but otherwise, locathah are welcoming of strangers. In ancient times, one group of locathah living between the Zakharan mainland and the islands of Sahu and Afyal worshiped the evil god Thasmudyan.
Locathah territories can be found in warm coastal sea waters. They are perfectly happy living in deeper waters, but their former captors tend to live in such places so the locathah tribes have acclimated themselves to living in these shallows instead.
They used to also live in the Alamber Deeps but the sahuagin there hunted them to extinction, earning the rare hatred of the locathah. A particularly large and advanced civilization of locathah was found under the waves of the Crowded Sea between Rog'osto and the island of Afyal.
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Ghosts of Saltmarsh. Edited by Kim Mohan. Wizards of the Coastp. Monster Manual 3. Wizards of the Coastpp. Monster Manual, 1st edition.Share on Facebook Share on Twitter. DMs Guild. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. For characters 5thth level. This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community!
Your purchase of this adventure goes to a truly great cause! In addition, we were honored to include some content designed with Laurence Withey in this adventure. For more on Galder, please visit the article on comicbook. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital.
Sign up today and dedicate a day of play for kids in your community! Portions of this adventure were played through during this year's Extra Life activities. Watch the archives:. Join Now. Extra Life Activity Book. Release Date : 12 November, See Details. Release Date : 19 September, Extra Life Supplement. Release Date : 15 September, Skip to main content. Share this Share on Facebook Share on Twitter.
Where can I buy it? Adventure Previews Portions of this adventure were played through during this year's Extra Life activities. App Store Google Play Web.Lords of Darkness. Sword Coast Adventurer's Guide. Lii darkness foll and logh1prevail!
Illustrator Tyler Jacobson shows the archdevil Zariel angelic sword, adorns the front cover. On the back cover, the reaching for her sword- a reminder of her angelic origins-as her archdevil of Avernus herself graces us with her fiendish presence.
Both covers were created by Hydro Wizards oftho Coast, Forcotton R. The characters ofArkhan the Cruel. All other characters and their d1stinct1Yt likenesses are ptopetty ofWizards ofthe Coast. Any reproduction or unauthortzed use ofthe material or artwork cont11ntd herein is prohibited without the ticpress written permission ofWizards of the Coasc. P1inted 1n tht USA. C: Maalc Items D: Creatures. Na rzugon Redcap Getting to Avernus E: Infernal Rapture Menus S: Escape from Avernus F: Story Concept Art G: lnfernal Script A: Diabolical Deals Poster Map Players' Map of Avernus Poster Map App.
B: Infernal War Macblnes Thalamra, a of Baldur's Gate and ends in Avernus, the devout disciple of the archdevil Zariel, has brokered a first layer of the Nine Hells. By the end of deal that will enable her to claim the role of grand duke the adventure. To run this adventure, you the city's descent into Avernus.
Hidden Lord, imprisoned in which is a pit fiend named Use the first session of the game to help your players Gargauth. Until recently, the shield was sealed in a tomb create their 1st-level characters.
As part of this pro- under the city, but Thalamra's sons recently stole it and cess, the players can choose their party's dark secret transported it to the dungeon below their villa.
So cor- see page Rules for creating locathah characters are contained herein. Your purchase of this adventure goes to a truly great cause! Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Sign up today and dedicate a day of play for kids in your community!
These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. Login My Library Wishlists.
New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Locathah Rising 5e. Watermarked PDF. Average Rating 14 ratings.Unlike those monsters, however, locathahs are a peaceful and friendly race who have no inherent quarrel with anybody who isn't trying to kill them first.
Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs. Locathah worship a deity named Eadrowho is also worshipped by the merfolk. The locathah first appeared in the Blackmoor supplement.
They appeared in second edition in the Monstrous Compendium Volume Twoand reprinted in the Monstrous Manual The locathah appeared as a player character race for the Forgotten Realms setting in Sea of Fallen Stars They appeared in the third edition Monster Manualand in the 3. Most recently they appeared in the Ghosts of Saltmarsh adventure.
Much like the Firbolgthe Locathah got a complete design change in 5th Edition. Jump to: navigationsearch. You can help 1d4chan by expanding it. Namespaces Page Discussion. Views Read Edit View history. Navigation Main page Recent changes Random page Help.